Because Game Pass titles are Windows Apps, the user has no access whatsoever to the files and therefore, mods will not work.
#NIER AUTOMATA PC PROBLEMS PATCH#
QLOC mentioned a new borderless full-screen mode in its patch notes, but based on our tests, this is functionally identical to the Steam version’s standard output. None of the Far Mod’s tweaks are included and the frame-rate limiter is still broken, meaning a locked 60fps is not possible out of the box. However, as far as we can tell, everything else is exactly the same as the Steam version. We didn’t test HDR specifically, but that’s also in. AMD’s FidelityFX sharpening is added (and turned on by default) while UI texture upscaling is added. While underwhelming overall, the Game Pass version ( ported by QLOC) does deliver some new features. Steam vs Game Pass – The Evil Within and Nier Automata tested. Pretty much the entire laundry list of problems in this title can be fixed by the Kaldadien ‘Far Mod’, which does an excellent job in addressing the issues and boosting performance significantly by tweaking global illumination to a notional ‘high’ setting that looks pretty much exactly the same. On top of that, the non-tweakable global illumination setting is inexplicably heavy on GPU performance with little visual benefit, while many other aspects of the post-process pipeline run at quarter resolution 900p – the same as PlayStation 4.
MSAA is available separately, but it’s a performance hog that breaks the game’s LOD transitions, making them pop in rather than fading in more gently, as they do in standard the post-process pipeline. On top of that, anti-aliasing is actually controlled by the ambient occlusion setting, which actually features a bunch of post-processing effects, including (bizarrely) temporal anti-aliasing. It’s a game designed to be ran at 60 frames per second, but the original PC version has a broken frame-rate limiter, meaning that frame drops are commonplace throughout the entire experience and a locked 60fps is impossible out of the box. Let’s begin with Nier Automata, where the story is relatively simple. Nier Automata also new features, but performance issues unresolved since launch remain untouched.
It was seemingly good news for PC gamers: two critically acclaimed titles received sub-optimal PC versions, and while limiting improved versions to Game Pass only is problematic, at least it’s a step in the right direction… or is it? In our tests, we noted some content improvements on The Evil Within – albeit with a huge caveat attached – while the underlying performance issues do not seem to be any different at all on the Game Pass builds.
#NIER AUTOMATA PC PROBLEMS FULL#
While 4K performance is playable on GPUs like AMD's RX 6800 and Nvidia's RTX 3070, it is annoying that full framerate stability isn't achievable thanks to NeiR Replicant's buggy nature.The PC rendition of Game Pass received a boost last week when it was reported that its revised ports of Platinum Games’ Nier Automata and Tango Game Works’ The Evil Within were actually improved over the Steam equivalents. It's strange that higher-end cards struggle to maintain similar framerates, but that is due to how poor NieR Replicant's PC port is. As we have said before in this analysis, Square Enix needs to fix this game.Īt 4K, graphics cards like Nvidia's GTX 1080 Ti and AMD's RX 5700 can maintain a mostly stable 60 FPS framerate, and higher-end GPUs like Nvidia's RTX 2080 Ti and Radeon's RX 5700 XT can maintain a very stable 60 FPS lock. This results in odd results, such as AMD's RX 5700 XT delivering more stable performance than AMD's RX 6800. Both graphics cards ran with frequencies that frequently dipped below 1,000MHz, as both graphics cards appeared to be moving between various power states. With our Nvidia RTX 3070 and Radeon RX 6800, we experienced performance dips at 4K as neither graphics card would maintain their full clock speeds under load. Even with our Special K fixes in place, NieR Replicant has some strange issues on PC. Yep, having too much spare GPU performance can cause performance dips. Having too much GPU performance can result in framerate dips.
4K - Strange problems, very strange problems.Īt 4K, NieR replicant has a strange issue.